Do you build the iOS app natively or with Flutter?
Usually Flutter, so the iPhone app shares its codebase with Android and stays consistent. iOS-only products that depend heavily on Apple frameworks can be built in Swift instead.
iPhone and iPad apps built to pass Apple review the first time — with in-app purchases, subscriptions, push notifications and the privacy declarations Apple now expects. Based in Kochi, Kerala, working with clients worldwide.
iPhone · iPad · Flutter · App Store · TestFlight · Kerala, India
Apple reviews every build against guidelines that change several times a year. Rejections usually come from small things: a missing account-deletion path, subscription terms that are not clear, health or payment claims, tracking without permission, or a privacy manifest that does not match what the app actually does.
I build with those rules in mind from the start, prepare the App Store privacy details, and handle the review conversation — including appeals when a rejection is wrong. TestFlight builds let you and your team test on real devices before submitting.
Most of my iOS work is Flutter, which produces a real native iOS app rather than a web wrapper. Scrolling, gestures, keyboard behaviour and the platform look are handled properly, and anything that needs native Swift — widgets, Apple Pay, HealthKit, specific SDKs — can be bridged.
If your product is iOS-only and deeply tied to Apple frameworks, a native Swift build may be the better call. I will say so if that is the case.
Selling digital content inside an iOS app normally has to go through Apple's in-app purchase, which means StoreKit setup, product configuration, receipt validation, restore purchases and subscription state handling on your backend.
Physical goods and services can be paid for outside the app. Getting that distinction wrong is one of the most common reasons a revenue feature is rejected, so it is settled during scoping rather than after the build.
After launch, iOS keeps moving: new OS versions, new device sizes, deprecations, privacy changes and App Store Connect updates. An app that is not updated yearly can start failing review or crashing on the newest iOS.
Support includes OS update testing, dependency upgrades, crash monitoring and release management for new versions.
Explore examples of mobile, Smart TV and integrated product work.
Usually Flutter, so the iPhone app shares its codebase with Android and stays consistent. iOS-only products that depend heavily on Apple frameworks can be built in Swift instead.
Yes. I prepare the build, listing, screenshots and privacy declarations, submit it for review and handle rejections or appeals until it is live.
Yes. That covers StoreKit product setup, purchase and restore flows, receipt validation and syncing subscription state with your backend or Laravel API.
Often a day or two, but it can take longer for new apps, sensitive categories or after a rejection. I plan the release timeline with a buffer so review time does not become launch-day panic.
You need an Apple Developer Program account in your own name, so the app and its revenue stay yours. I can guide the setup and work with your account throughout.